


It also can resist permanently around 2500 damage per second. The smallest Village shield can absorb up to 3 nuke missile impacts before it will be depleted. Nukedamage does not pass the shield, but lower the shildstrength. Nuke missiles collide and explode on shield impact. NOMADS - EXPERIMENTAL - LAND : Vapor - (Village Shield Generator) NOMADS - EXPERIMENTAL - LAND : Nebis - (City Shield Generator) NOMADS - EXPERIMENTAL - LAND : Wagos - (Metropolis Shield Generator) SERAPHIM - EXPERIMENTAL - LAND : Atha Ythisioz - (Village Shield Generator) SERAPHIM - EXPERIMENTAL - LAND : Athayi Ythisioz - (City Shield Generator)

SERAPHIM - EXPERIMENTAL - LAND : Athayii Ythisioz - (Metropolis Shield Generator) UEF - EXPERIMENTAL - LAND : EXHSD Puls: Bucksport - (Metropolis Shield Generator)ĬYBRAN - EXPERIMENTAL - LAND : ED6: Gilmore - (Village Shield Generator)ĬYBRAN - EXPERIMENTAL - LAND : ED8: Bovill - (Metropolis Shield Generator)ĬYBRAN - EXPERIMENTAL - LAND : ED7: Isola - (City Shield Generator)ĪEON - EXPERIMENTAL - LAND : Cashton - (Village Shield Generator)ĪEON - EXPERIMENTAL - LAND : Gloucester - (City Shield Generator)ĪEON - EXPERIMENTAL - LAND : Jenks - (Metropolis Shield Generator) UEF - EXPERIMENTAL - LAND : UHSD Puls: Cochran - (Village Shield Generator) UEF - EXPERIMENTAL - LAND : EXSD Puls: Belmont - (City Shield Generator) This Mod adds the following 15 buildings: Start the game, and activate inside the modmanger "Nuclear Repulsor Shields". The right Filepath to the file "mod_a" should be then: C:\.User.\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\NuclearRepulsorShields\mod_a NuclearRepulsorShields(AllGameVersions)-V21.zipĬopy the "NuclearRepulsorShields" folder from the Zip archive to: C:\.User.\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\

Tested with (vanilla), (steam)1.6.6, (FAF)+,Nomads This is Nuclear Repulsor Shields version 21 for all Supreme Commander game versions.
